I won’t be releasing a downloadable version because I feel this is representative enough of the gameplay.
Click the screen to go play Roku! It is a rather large file (15MB), be patient for the download.
Roku has a simple game metric chosen to link together the virtual and physical game play: Cellular Automata.
Roku is made from an arbitrary number of cells arranged into a hexagonal grid, like a honeycomb. The concept of Cellular Automata is reflected in Roku by each cell recognizing and affecting only it’s direct neighbors. This allows the game play to be very simple yet unique.
While this version has only two games Warm and Cool, other games could be created from this same base mechanic. For example the introduction screen is actually Conway’s Game of Life implemented in hexagonal space.
Physically, Roku exhibits strong Modular Design by using identical physical cells. It would be possible to build a Roku game board of any shape and size which allows for unique physical implementations while enabling mass-production.
Roku Warm is much like the game Lights Out. Pressing a cell will cause all of its neighbors to toggle between up and down. If a neighbor cell was up, it moves down and vice versa. Pressing the same cell a second time would return the board to it’s previous state.
To win the level, all cells must end up in the down position.
Roku Cool is about making clusters of the same color. Pressing a cell causes the colors of it’s neighbor cells to rotate. Pressing again would cause a second rotation. Six consecutive presses would return the board to it’s original state.
Make clusters of a common color to eliminate them from the board and buy you more time. Top out the time-bar to win the level.
Roku uses Cellular Automata and Modular Design techniques within a Game Design method. The result is pretty interesting in terms of a physical-virtual game crossover, expandable systems and furniture design.
Hopefully, the result is just fun!