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openFrameworks on the iPhone

of-iphone

Over the last few months, Zach, Theo, Arturo and the rest of the openFrameworks gang have been hard at work to bring you the latest edition of openFrameworks: v006.

I’ve had the privilege of being included in the process, along with Memo Atken, Damian Stewart, and Zach Gage, to help openFrameworks run on the iPhone. Memo has also created some iPhone specific addons for accelerometers, multitouch, and more!

Memo has written up an awesome article about the process and first results, and how to get started with openFrameworks on the iPhone!

Zach and Theo are currently on tour teaching folks about openFrameworks and the first few oF based iPhone applications have reached the App Store!

May 20th, 2009
12:53 am

Flash String Concatenation – Keep it Simple

I’ve seen a lot of Flash libraries attempt to increase their speed in string intensive tasks by creating a custom StringBuffer class.

In many other languages, a StringBuffer is much faster than standard string concatenation. I set out to see just which method was fastest, for both the tasks of combining a handful of strings (<50) and combining a large amount of strings (>10000).

Here is the test:

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