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2008 senior show-reel

I meant to publish this a long time ago, but time slipped by me. Better late than never.

In my senior year I gave a presentation to the IDSA in which I had to summarize my work in 7 minutes. I opted to speak over a video, rather than a powerpoint, since it would force me to stick to my time-limit.

It’s been too long since this presentation, and I forget my speech, so you’ll just have to imagine what it was I was babbling while this played.

The central theme was the power of using computation and data in design to create things previously impossible.

NYTimes — Facebook Growing to 200 Million

I get to do a lot of interesting work with the Facebook Data Team. This past week has been quite a lot of fun as I’ve gotten to combine my two loves of social data and story telling by generating a series of graphics for a story about Facebook in the New York Times in the Business section of last Sunday’s paper as well as served up online. Graphics were generated using Processing.

29face-graf01-web

Feb 17th, 2009
5:32 am

Lots of stuff in the oven

Almost two months gone by without design process updates. I’m really busy, and a lot of the things I’m busy on I just can’t show off the progress work. I’m excited about a handful of projects that are coming to fruition in the next month or two.

Until then, a teaser.
I just spent a moment tonight making this:
twitter-scraper

Fireflies Released Tonight!

If you live in San Francisco, come out for the release party tonight!

After the release party, you will be able to download it for yourself!

Fireflies, our 3D game

Fireflies is a game using anaglyph red/blue 3D. Joannie Wu and I designed and developed the game over the last two months for Kokoromi’s Gamma3D exhibition, this upcoming Wednesday, Nov 19th. If you’re going to be in Montreal for the MIGS video game creators conference, be sure to check out Gamma3D and play Fireflies!

After the exhibition, you can download and play Fireflies yourself. Fireflies runs on Mac OSX, and we recommend an Xbox 360 controller for the best gameplay. You’ll need anaglyph glasses, which you can get for free online.

Anaglyph out.

Video Surface Prototype

A prototype interface for a touch-screen ’surface’ application for sampling a video portfolio I created for Rehab Studio in February. This interface would be displayed on a 60″ LCD touch screen embedded into a table surface.

Evolution of the shapes on the surface show and hide new clips available to watch. The clips available may change throughout the course of the day.

Watch it in HD.

iPhone – Yellowtail

A week ago I got a shiny new iPhone. A few days later I got my Developer’s Certificate and the API. Two days after that, today, I’ve got the first app up and running!

It’s a port of Golan Levin’s Yellowtail with the small addition of multi-touch.

OF and Processing nerds read on
Read More →

Olympic Medals Cartogram

The size of each country’s circle represents how many medals they were awarded for that particular year. Scroll back through each summer games to see how countries fared over time. Click the “by ranking” tab to sort the countries into a list.

The graphic was created using a force-directed graph using a particle system. Countries try to locate themselves near where they are geographically located as well as close to geographically neighboring countries. The circles do not overlap. Flash is a bit too slow to be interactive, so there is a pre-render on our side to determine how each year’s layout will appear.

Medals Cartogram