import megamu.shapetween.*;
BlendShaper blend;
Shaper lens;
Shaper lens2;
void setup(){
lens = new CircularShaper(Shaper.SEAT);
lens2 = new QuadraticShaper(Shaper.SEAT);
blend = new BlendShaper(lens);
}
void draw(){
background(255);
beginShape();
for( float i=0; i<=1; i+= 0.05 )
vertex( i*width, blend.shape( i )*height );
endShape();
}
void mouseMoved(){
float transition = norm( mouseX, 0, width );
float mix = norm( mouseY, height, 0 );
lens.setTransitionPoint( transition );
blend.setBlend( mix );
}
void mousePressed(){
if( blend.getShaperOne() == lens )
blend.setShaperOne( lens2 );
else
blend.setShaperOne( lens );
}